INTERACTIVE WORKSHOPS TO EXPLORE THE FUTURE OF THE CREATIVE INDUSTRIES
We are pleased to introduce a new feature at CartoonNext: the Next Ideas Labs.
These interactive workshops are designed as small roundtable discussions where professionals can come together to reflect on the future of the creative industries.
Two one-hour sessions will bring together a limited group of participants and leading industry experts to discuss key questions currently shaping the sector. In a dynamic and collaborative setting, 10 to 15 participants will exchange perspectives, share experiences, and explore new ideas alongside recognised professionals.

A PRIVILEGED EXCHANGE WITH INDUSTRY LEADERS
Each Next Ideas Labs gathers a small group of selected participants around experienced professionals from the creative industries.
This format encourages direct interaction and in-depth discussions, creating a space for meaningful dialogue and collective thinking. Participants will have the opportunity to engage with professionals at the forefront of the industry, gaining valuable insights into emerging trends and challenges.
By taking part in these exchanges, participants can broaden their perspective on the sector, strengthen their professional skills, and gain inspiration that can support their career development.

TOPICS ADDRESSED IN 2026
Two discussions will explore major challenges and transformations currently affecting the creative ecosystem:
How do you create stories that can live beyond a single screen and across platforms?
- Speakers:
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Japhet Asher
Director at Polarity Reversal United Kingdom -

Eliza Jäppinen
CEO at Visible Realms Finland
Japhet Asher is a pioneer in cross-platform storytelling, with a career spanning documentary, animation, interactive design, AR, and gen AI. An Academy Award nominee and Emmy winner, he reinvented animated narrative with MTV’s Liquid Television and later led digital innovation at BBC Children’s, launching CBBC and CBeebies on YouTube and building large-scale interactive content strategies. He contributed to the launch of Meta’s AI Studio and previously developed the first interactive TV applications for Tele-TV. Japhet consults and develops new IP through Polarity Reversal. His Substack blog, The Context Maker, explores creative practice in the age of intelligent media.
Eliza Jäppinen is the Head of IP Development at Signum Growth AD8 POP and CEO of Visible Realms, an entertainment company creating digital first IP across roblox games and animated content. She is the creator behind the virtual band Studio Killers, which has over 12 billion views on Tiktok.
The professional of tomorrow: what skills will matter most, and how can we best prepare?
- Speakers:
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Kelly Vero
CEO/CTO at NAK3D Switzerland -

Cathal Gaffney
Chief Innovation Officer at Brown Bag Films Ireland
With 30 years in game development and tech, Kelly’s contributed to renowned franchises like “Tomb Raider”, “Transformers” and “Candy Crush”. She skillfully applies gamification across diverse verticals, from fashion to entertainment. Passionate about advancing tech, she co-founded Aequaland, pioneering NFT standards, and serves as CTO of NAK3D, seamlessly integrating luxury, games and metaverses.
As Chief Innovation Officer, Cathal Gaffney leads BBF Labs, a new division dedicated to shaping the future of animation across Brown Bag Films’ global studios. He oversees the development of new production workflows and artist-first tools designed to enhance quality, efficiency, and creative collaboration. A co-founder of Brown Bag Films, Cathal helped scale the studio into a global leader in animation. An Oscar nominee and multiple Emmy winner, he later became Chief Operating Officer of 9 Story Media Group, overseeing production, HR, and technology. Cathal brings deep creative, operational and technological expertise to this pioneering role.
HOW TO TAKE PART
The Next Ideas Labs will take place on Thursday 9 April from 17:30 to 18:30 during CartoonNext.
You need to be registered at CartoonNext and participation is upon registration.
To apply, please register to CartoonNext and complete the registration form before 27 March.
Selected participants will be informed ahead of the event.








