Keynotes, case stud­ies & panels

Here are the details about the keynotes, case studies & panels of CartoonNext 2026.

Keynote

How a Swedish games company, The Gang, is driving innovation across immersive gaming experience?

  • Moderator:
  • Ayuso Rocio

Their mot­to is Shap­ing the Future of Games.” Car­toon Next reveals why - if it’s cool - The Gang is often the ones behind it. They’re at the cut­ting edge of Roblox, Fort­nite, Meta Hori­zon Worlds and more. Dis­cov­er about the Future of UGC Gam­ing and what can be learned from their expe­ri­ence and expertise.

Panel

A New Era for Stop Motion!

  • Moderator:
  • Ayuso Rocio

Dis­cov­er how stop motion is enjoy­ing an excit­ing chap­ter in its his­to­ry, exper­i­ment­ing with cre­ativ­i­ty and tech, forg­ing new part­ner­ships and future oppor­tu­ni­ties. Car­toon Next talks to three lead­ers of the indus­try. From British leg­end, Aard­man, with their new Shaun The Sheep” movie and ground-break­ing ven­tures with Poke­mon and LEGO, Taller Del Chu­cho, the Mex­i­can stu­dio, beloved of stop motion mas­ter, Guiller­mo Del Toro, with their inno­v­a­tive col­lab­o­ra­tion with toy com­pa­ny, Bandai, and the world’s old­est stop motion stu­dio in Esto­nia, Nuku­film, with new pro­duc­tions and test­ing Ai in its pipeline.

Panel

AI & Animation: How the future is shaping work in this age of Generative AI?

  • Moderator:
  • Lomas-Bullivant John

As AI con­tin­ues to divide the indus­try, in a Spe­cial 2-parter, Car­toon Next explores what’s next for jobs in ani­ma­tion – both those more vul­ner­a­ble to change and the new jobs which might be cre­at­ed in the future. Part 1 explores atti­tudes and approach­es to Gen Ai, as ani­ma­tion con­fronts dis­rup­tion in pro­duc­tion and work­flows, with insights drawn from data and expert inter­views by Audrey Schomer of enter­tain­ment mar­ket research provider, Lumi­nate Intel­li­gence. Mar­i­anne Car­pen­tier reveals the out­come of their explo­ration into AI at Stu­dio TF1. While safe­guard­ing cre­ativ­i­ty, how it might affect future con­tent and pro­duc­tion pipelines. While Cathal Gaffney from award-win­ning Stu­dio, Brown Bag, talks about their plans to inte­grate AI into their oper­a­tion, with the col­lab­o­ra­tion of their work­force. And what new range of tech tools they might be offer­ing to buy­ers and partners.

Panel

Music is the “Soundtrack To Life!” and a Powerful Tool for Film, Television and Games!

  • Moderator:
  • Lomas-Bullivant John

Enjoy a front row seat as we explore the skill­ful work of the world class com­posers, shap­ing and trans­form­ing mag­i­cal ani­mat­ed worlds and pro­vid­ing new 360 expe­ri­ences beyond the screen. With insights from Pro­jekt Red’s P.T. Adam­czyk, and Thibaut Kientz-Agye­man, into the unique artis­tic and tech­ni­cal chal­lenges of com­pos­ing for ani­ma­tion and, espe­cial­ly games, along with the evolv­ing tools and tech­niques which could rede­fine this spell-bind­ing craft in the future. Car­toon­Next also cel­e­brates the work of Marseille’s Inter­na­tion­al Fes­ti­val of Music and Cinema.

Case study

CartoonNext Celebrates "Olivia And The Invisible Earthquake"!

  • Moderator:
  • Ayuso Rocio
  • Speakers:
  • Irene Ibor­ra Rizo

    Citoplasmas Stop Motion Animation Studio Spain

A heart­warm­ing, stop motion film, about a fam­i­ly fac­ing the harsh real­i­ties of being evict­ed from their home. A 7-year labour of love for Span­ish Direc­tor, Irene Ibor­ra Rizo, from sign­ing the book rights to real­is­ing her vision on screen, and a feat of inge­nu­ity, work­ing with co-pro­duc­tion part­ners from across five coun­tries. We hear about the behind-the-scenes chal­lenges and cre­ative rewards, of bring­ing to life the sto­ry of 12-year-old Olivia as she con­jures up a cin­e­mat­ic uni­verse to pro­tect her young broth­er from the fam­i­ly hardships.

Keynote

Animated Micro Dramas are Becoming a Booming Trend and a New Format!

  • Moderator:
  • Lomas-Bullivant John

The con­tent revolves around short, seri­alised, episodes with dra­mat­ic cliffhang­ers, and increas­ing­ly pro­duced using AI tools. Car­toon­Next delves into this inno­va­tion and talks to Japan­ese Stu­dio, TOKYO EPIC, at the fore­front of the trend, specif­i­cal­ly tar­get­ing ani­me con­tent, and now ven­tur­ing into the Euro­pean mar­ket, as part of its expan­sion plans. We talk to the COO, Hay­a­to Inoue, of Tokyo Epic, and the France Coun­try Man­ag­er, Olivia Pap­i­ni, about their approach and what can be learned from the process.

Panel

Women in Gaming: If players are 48% female, why is leadership still 84% male?

  • Moderator:
  • Ayuso Rocio

While women make up almost half of the glob­al gam­ing com­mu­ni­ty, they still hold only a small frac­tion of exec­u­tive roles in lead­ing games com­pa­nies. What’s hold­ing women back from the top jobs, and more impor­tant­ly, what needs to change? Car­toon­Next brings togeth­er two lead­ing indus­try voic­es for a can­did, for­ward-look­ing con­ver­sa­tion. Ruth Lem­men, a dri­ving force behind the growth and pro­file of the Ger­man games indus­try and co-founder & ambas­sador of Wom­enize! Games and Tech, empow­er­ing women and under-rep­re­sent­ed tal­ent across games and tech­nol­o­gy. She’s joined by Kel­ly Vero, a games stawart with more than 30 years’ expe­ri­ence across design, code, tech­ni­cal art and dig­i­tal pro­duc­tion. Kel­ly is the author of Break­ing Through Bytes”, which high­lights women work­ing in tech­ni­cal roles across the dig­i­tal world. Togeth­er they will explore how the indus­try has evolved, where real progress is hap­pen­ing, and what prac­ti­cal steps stu­dios, lead­ers and future tal­ent can take to build a more inclu­sive and inno­v­a­tive games sector.