Here are the details about the keynotes, case studies & panels of CartoonNext 2026.
How a Swedish games company, The Gang, is driving innovation across immersive gaming experience?
- Moderator:
- Ayuso Rocio
- Speakers:
-

Evan Opperman
Senior Client Director at The Gang Sweden Sweden -

Matt Sheppard
Senior Product Manager at The Gang Sweden Sweden
Their motto is “Shaping the Future of Games.” Cartoon Next reveals why - if it’s cool - The Gang is often the ones behind it. They’re at the cutting edge of Roblox, Fortnite, Meta Horizon Worlds and more. Discover about the Future of UGC Gaming and what can be learned from their experience and expertise.
A New Era for Stop Motion!
- Moderator:
- Ayuso Rocio
- Speakers:

Angélica Lares
General Director of International Centre of Animation at Taller del Chucho Studio Mexico-

Sarah Cox
Chief Creative Director at Aardman Animations United Kingdom -

Kerdi Kuusik-Oengo
Producer at Nukufilm Studios Estonia
Discover how stop motion is enjoying an exciting chapter in its history, experimenting with creativity and tech, forging new partnerships and future opportunities. Cartoon Next talks to three leaders of the industry. From British legend, Aardman, with their new “Shaun The Sheep” movie and ground-breaking ventures with Pokemon and LEGO, Taller Del Chucho, the Mexican studio, beloved of stop motion master, Guillermo Del Toro, with their innovative collaboration with toy company, Bandai, and the world’s oldest stop motion studio in Estonia, Nukufilm, with new productions and testing Ai in its pipeline.
AI & Animation: How the future is shaping work in this age of Generative AI?
- Moderator:
- Lomas-Bullivant John
- Speakers:
-

Audrey Schomer
Media Analyst & Research Editor at Luminate United States of America -

Marianne Carpentier
Director of Innovation & New Tech at TF1 France -

Cathal Gaffney
Chief Innovation Officer at Brown Bag Films Ireland
As AI continues to divide the industry, in a Special 2-parter, Cartoon Next explores what’s next for jobs in animation – both those more vulnerable to change and the new jobs which might be created in the future. Part 1 explores attitudes and approaches to Gen Ai, as animation confronts disruption in production and workflows, with insights drawn from data and expert interviews by Audrey Schomer of entertainment market research provider, Luminate Intelligence. Marianne Carpentier reveals the outcome of their exploration into AI at Studio TF1. While safeguarding creativity, how it might affect future content and production pipelines. While Cathal Gaffney from award-winning Studio, Brown Bag, talks about their plans to integrate AI into their operation, with the collaboration of their workforce. And what new range of tech tools they might be offering to buyers and partners.
Music is the “Soundtrack To Life!” and a Powerful Tool for Film, Television and Games!
- Moderator:
- Lomas-Bullivant John
- Speakers:
-

Thibault Kientz
Composer at Twentykeys France -

Laurence Ripoll
Short Films Competition Manager at Festival Music & Cinema Marseille France
Enjoy a front row seat as we explore the skillful work of the world class composers, shaping and transforming magical animated worlds and providing new 360 experiences beyond the screen. With insights from Projekt Red’s P.T. Adamczyk, and Thibaut Kientz-Agyeman, into the unique artistic and technical challenges of composing for animation and, especially games, along with the evolving tools and techniques which could redefine this spell-binding craft in the future. CartoonNext also celebrates the work of Marseille’s International Festival of Music and Cinema.
CartoonNext Celebrates "Olivia And The Invisible Earthquake"!
- Moderator:
- Ayuso Rocio
- Speakers:

Irene Iborra Rizo
Citoplasmas Stop Motion Animation Studio Spain
A heartwarming, stop motion film, about a family facing the harsh realities of being evicted from their home. A 7-year labour of love for Spanish Director, Irene Iborra Rizo, from signing the book rights to realising her vision on screen, and a feat of ingenuity, working with co-production partners from across five countries. We hear about the behind-the-scenes challenges and creative rewards, of bringing to life the story of 12-year-old Olivia as she conjures up a cinematic universe to protect her young brother from the family hardships.
Animated Micro Dramas are Becoming a Booming Trend and a New Format!
- Moderator:
- Lomas-Bullivant John
The content revolves around short, serialised, episodes with dramatic cliffhangers, and increasingly produced using AI tools. CartoonNext delves into this innovation and talks to Japanese Studio, TOKYO EPIC, at the forefront of the trend, specifically targeting anime content, and now venturing into the European market, as part of its expansion plans. We talk to the COO, Hayato Inoue, of Tokyo Epic, and the France Country Manager, Olivia Papini, about their approach and what can be learned from the process.
Women in Gaming: If players are 48% female, why is leadership still 84% male?
- Moderator:
- Ayuso Rocio
- Speakers:
-

Kelly Vero
CEO/CTO at NAK3D Switzerland -

Ruth Lemmen
Co-founder & Ambassador at Womenize! Games and Tech Germany
While women make up almost half of the global gaming community, they still hold only a small fraction of executive roles in leading games companies. What’s holding women back from the top jobs, and more importantly, what needs to change? CartoonNext brings together two leading industry voices for a candid, forward-looking conversation. Ruth Lemmen, a driving force behind the growth and profile of the German games industry and co-founder & ambassador of Womenize! Games and Tech, empowering women and under-represented talent across games and technology. She’s joined by Kelly Vero, a games stawart with more than 30 years’ experience across design, code, technical art and digital production. Kelly is the author of “Breaking Through Bytes”, which highlights women working in technical roles across the digital world. Together they will explore how the industry has evolved, where real progress is happening, and what practical steps studios, leaders and future talent can take to build a more inclusive and innovative games sector.


























