After three amazing days of keynotes, panels and case studies, we hope that you've learned a lot about the challenges that the animation industry will have to face in the coming years.
Cartoon Business gave the opportunity to meet professionals and discuss about different topics. Here's a look back at the highlights that made this first edition in Brussels a success.
KEY FACTS & INSIGHTS
New initiatives
For this year's edition, we had the pleasure to introduce:
Job Fair
By giving the chance to talents to meet representatives of local industries and explore career opportunities, Cartoon Business allowed to build connections. Companies like Vivi Film, Souza Studio, Creature, Submarine, The Pack, nWave studios, Creative Conspiracy and Spicy Acorn talked about their company and what they were looking for, followed by meetings with the talents.
Business Clinic
This consultancy opportunity had the purpose to connect participants attending the event with specialists during coaching sessions on business issues they are facing and trying to find a solution, or at least some ideas on how to fix it. More than 40 inspiring meetings took place during this first Business Clinic.
Belgium in the spotlight
This year’s edition of Cartoon Business took place in Brussels so we had the opportunity to put Belgian’s companies in the spotlight. From access to finances to how to operate with different regions and a case study about Studio 100 and their growth through time, we had a closer look at the local animation industry that is thriving in the country.
Belgium is an amazing place where businesses can be done easily and some valuable grants and investment are available to help greenlight your productions. “The Polar Bear Prince” and “Savages” were two case studies presented to highlight how to access local finance and operate with multiple regions and cultural funds.
Business models impacted by new technologies
During a heated but lively debate about A.I. and what its arrival means for the animation industry, our speakers (Lauri Saunders, Charlie Fink and Cathal Gaffney) had a lot of pros and cons to talk about. The main point was: the genie is out of the bottle, we have to cope with it and find financial ways to implement it. A.I. has to stay a tool to help human beings rather than something that will replace them.
Platforms such as online gaming ones, social media, and many others, are a way to reach new audiences that might not be reached on the usual platforms the animation industry is using. There’s a gigantic audience that can be reached through those platforms. The keynote about the new business strategy of the BBC and their use of the universe of Roblox gave an idea on how the industry can adapt itself.
And many other topics on how to survive on the market
Even though the situation of the industry might seem in a state of Doom and Gloom, the speakers, through their speeches, were confident that the animation industry has a bright future ahead. All it has to do is find new opportunities and ways of thinking through cooperation, debates, researches, open-mindedness and networking. At least, Cartoon Business gave a boost of confidence the industry needed.
We hope your stay in Brussels was a success. Save the date for next year as Cartoon Business might return to the capital of Europe.